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 AssaultCube 1.2.0.0 Beta release

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Million
Friteq
Kawasaki
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Kawasaki
M.I.A.
Kawasaki


Messages : 372
Age : 31

AssaultCube 1.2.0.0 Beta release Empty
PostSubject: AssaultCube 1.2.0.0 Beta release   AssaultCube 1.2.0.0 Beta release Icon_minitime1Mon 10 Dec - 20:32

First of all here is the official forum post : http://forum.cubers.net/thread-6191.html

not much to say just download it and test it, report bugs ect.
I'm glad to see they made the SMG little bit stronger cheers
read the Official forum post for more information.

here some changes
:
Code:
Weapons
---------------------

[*]Sniper spread reduced (60 to 50)
[*]Pistol spread reduced
[*]Pistol magsize enlarged (8 to 10)
[*]SMG damage increased (15 to 16)
[*]SMG initial spread reduced
[*]SMG recoil increased
[*]AR damage reduced (24 to 22)
[*]AR kickback reduced (40 to 35)
[*]AR magsize reduced (20 to 18)
[*]AR spread reduced
[*]AR recoil increased
[*]New shotgun behavior :  3 types of rays (center, medium, outter) with different properties.
[*]"piercing", A percent of armor to ignore when dealing damage.
[*]Knife fully ignores armor
[*]Carbine ignores some armor
[*]Quicknadethrow now switches to nade even if the player was attacking.
[*]Grenades accuracy, real shotgun accuracy.
[*]Hudgun can be displayed when spectating (and in demos - e.g. /specthudgun 1).
[*]Burst fire settings
[*]Hitreg bug fixed

Gameplay
---------------------

[*]Votable timelimit
[*]New gamemodes Team Last Swiss Standing / Team Pistol Frenzy
[*]HTF now forces those who have the best health to pickup the flag instead of allocating it randomly


Chat
---------------------

[*]New Private messages feature (/pm cn message) default bind is N


Servers
---------------------

[*]Sets kill messages to appear in log for each weapon from a config file. (Default: serverkillmessages.cfg)
[*]New switch to disable game status table of scores logging. (-l switch)
[*]Linux server available HDD space bug fixed.
[*]/setnext bug fixed.
[*]Fixed bug with map names containing slashes.
[*]The carbine is now consistently called such. (not "Rifle")
[*]The server now differentiates between CTF/HTF scored flags in the serverlogs. (Useful for parsing/stats collection.)


Server browser
----------------------

[*]Colored ping in serverbrowser.
[*]Ability to connect to a server that requires a password via the server browser. (password protected, deban, etc.)


Media (maps/textures/models)
----------------------

[*]ac_edifice, ac_industrial, ac_stellar added to the official map package.
[*]Bot waypoints for maps: ac_edifice, ac_industrial, ac_ingress, and ac_stellar.


Mapping
---------------------

[*]Key "F7" is now key bound to toggle fullbright on/off.
[*]Key "7" is now key bound to "nextclosestent" - it gets typo'd all the time.
[*]entproperty now works in MP coop, but buffered.
[*]Textures can now have a non-default scale, definable through the texture command.
[*]Multiple selections support
[*]Configurable wave height


Rendering / HUD / ...
---------------------

[*]Now using ANIM_REVERSE for playermodels going backward.
[*]Fixed flag icon transparency.
[*]Nearplane fix.
[*]screenshotscale - in-engine scaling of screenshots.
[*]showtargetname - turns on/off showing the player name on the HUD when in your crosshair.
[*]Scoreboard doesn't show ping/score/pj in singleplayer
[*]showspeed - turns speed indicator on/off
[*]Improved tab completion.


Physics
---------------------

[*]New "flyspeed" variable for determining how much to multiply your fly speeds by. (Range: 1.0...5.0)
[*]Jump/Crouch raises or lowers the camera in editmode, release to stop.


Demos / Spectating
---------------------

[*]Drop camera to previous followed player position when switching to fly specmode.
[*]Fix broken demo-viewer not able to change to SPECTATOR.
[*]Servers now choose a unique file name for the temporary demo file ("demorecord__")
[*]Hitsound while spectating
[*]Experimental compatibility mode for 1.1.0.4 demos


Sounds / Audio
---------------------

[*]Optional heartbeat sound when health reaches a certain level.


Menus
---------------------

[*]New menuitems in the Keyboard menu, for looking up keybinds, and enabling/disabling the old editing binds system.
[*]New menuitems in the gameplay settings menu, for setting fly
velocities, and the color that your name is highlighted in, when it
appears on the console via chat. (HIGHLIGHT)
[*]New updated kick/ban/reason menu with client statistics. (Reports teamkills as well.)


Bots
---------------------

[*]New scripted "bot survival mode".
[*]Bots in plclips bug fixed.
[*]Bots now actually fire the carbine.
[*]Bots can switch to, and use pistol, knife or grenades.
[*]Bots have different fov, depending on their difficulty.
[*]Bot PF, LSS, Team Survivor & TOSOK modes.
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Friteq
=SA= Friend
Friteq


Messages : 316
Age : 30

AssaultCube 1.2.0.0 Beta release Empty
PostSubject: Re: AssaultCube 1.2.0.0 Beta release   AssaultCube 1.2.0.0 Beta release Icon_minitime1Tue 11 Dec - 4:36

I played beta ; )

In my opinion AR is still strong.

Anyway we have time we will see girls.
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Kawasaki
M.I.A.
Kawasaki


Messages : 372
Age : 31

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PostSubject: .   AssaultCube 1.2.0.0 Beta release Icon_minitime1Tue 11 Dec - 5:05

Yeah I think thats true its still strong but is it stronger?
I guess they are realy balanced this time.
I like the new map ac_stellar looks pretty cool in my opinion.

Looking forward to meet you guys there and specialy you friteq my kurwa baby |:
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Friteq
=SA= Friend
Friteq


Messages : 316
Age : 30

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PostSubject: Re: AssaultCube 1.2.0.0 Beta release   AssaultCube 1.2.0.0 Beta release Icon_minitime1Tue 11 Dec - 5:25

Totally agree with your opinion ; )
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Million
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Million


Messages : 447
Age : 30

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PostSubject: Re: AssaultCube 1.2.0.0 Beta release   AssaultCube 1.2.0.0 Beta release Icon_minitime1Tue 11 Dec - 5:54

AR is still stong but I don't know if stronger, maybe a bit at long range because of spread reduce.

But with AR you can rush and still not a lot with smg, I think it is really good balanced now Smile

About map I just played one or two rounds so idk ^^ looking to have a real match on them.
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Faron
=SA= Member | Janitor
Faron


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PostSubject: Re: AssaultCube 1.2.0.0 Beta release   AssaultCube 1.2.0.0 Beta release Icon_minitime1Tue 11 Dec - 11:41

About time they added viewmodels in spectate.
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ShadowFlameZ
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ShadowFlameZ


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PostSubject: Re: AssaultCube 1.2.0.0 Beta release   AssaultCube 1.2.0.0 Beta release Icon_minitime1Tue 11 Dec - 13:04

Faron when will you actually pull your weight in this clan and play ac? Razz


Jk buddy <3
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Faron
=SA= Member | Janitor
Faron


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Age : 28

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PostSubject: Re: AssaultCube 1.2.0.0 Beta release   AssaultCube 1.2.0.0 Beta release Icon_minitime1Wed 12 Dec - 4:56

ShadowFlameZ wrote:
Faron when will you actually pull your weight in this clan and play ac? Razz


Jk buddy <3

I have better games that I'd rather play.
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Skorpion
M.I.A.
Skorpion


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Age : 30

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PostSubject: Re: AssaultCube 1.2.0.0 Beta release   AssaultCube 1.2.0.0 Beta release Icon_minitime1Fri 14 Dec - 11:21

FINALLY!
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RCJD
=SA= Member
RCJD


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PostSubject: Re: AssaultCube 1.2.0.0 Beta release   AssaultCube 1.2.0.0 Beta release Icon_minitime1Fri 14 Dec - 16:32

Skorpion wrote:
FINALLY!

IKR!

Skorpion, I know you enjoy the carbine - and now it has somearmor ignoring capabilities Smile


Here's an inter I played on new version. I tested out every weapon.
Red team had victory despite less frags. We didn't necessarily have great teamwork ==> map bias? Needs more testing to find out!

AssaultCube 1.2.0.0 Beta release 20121210
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Faron
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Faron


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PostSubject: Re: AssaultCube 1.2.0.0 Beta release   AssaultCube 1.2.0.0 Beta release Icon_minitime1Sat 15 Dec - 11:37

ShadowFlameZ wrote:
Faron when will you actually pull your weight in this clan and play ac? Razz


Jk buddy <3

Just downloaded it, can't bring myself to play it.
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PostSubject: Re: AssaultCube 1.2.0.0 Beta release   AssaultCube 1.2.0.0 Beta release Icon_minitime1

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